Jordan Fridie
Jordan Fridie
Technical Game Designer
San Ramon, United States

Technical Game Designer with 5 years of studies and experience working in the games crafting engaging experiences and solutions for creative problems across various game genres.

Resume PDF

Skills

Game DesignScriptingCombat DesignLevel DesignSystems DesignProgrammingDocumentationComplex CollisionNarrative DesignRapid PrototypingMap DesignUI/UX3D ModelingPhoto-manipulation2D AnimationVideo Editing

Software proficiency

Unreal Engine
Unreal Engine
Photoshop
Photoshop
Unity
Unity
Maya
Maya
C#
C#
Substance 3D Painter
Substance 3D Painter
Premiere
Premiere

Reel

Productions

    • Video Game
      Echoes of the Plum Grove
    • Year
      2024
    • Role
      Junior Character Artist
    • Company
      Unwound Games

Experience

  • 3D Interactive Innovative User Experience Intern at Stellantis
    San Francisco, US
    October 2023 - April 2024

    (6 Month contract extended after 3 months)

    Worked closely within a team of programmers, artists, and designers to develop an internal VR application designed for pre-production, automotive-product visualization and testing within virtual spaces representative of the target market.

    Fully implemented VR features and real-time interactions using Unreal Engine 5 blueprint in combination with various proprietary software and hardware.

    Regularly documented and delivered an executable alongside weekly updates to receive critique from directors and internal testing for improving features.

    Coordinated with global teams to regularly communicate progress and goals.

    Established an art to Unreal 5 asset pipeline by working alongside artists.

  • Echos of the Plum Grove at Unwound Games
    Remote
    January 2023 - March 2023

    (3 Month Contract)

    Junior Character Artist for an upcoming game called Echoes of the Plum Grove. Worked with a team of others and assisted with dyeing 71 individual outfits, 10 colors each. Uploaded finished dyes made with their Unity Game Engine directly to Perforce. Communicated daily with the Creative Director to design character dye colors based on each unique outfit to best fit the visual sstyle and direction of the game's art.