Technical Game Designer with 5 years of studies and experience working in the games crafting engaging experiences and solutions for creative problems across various game genres.
(6 Month contract extended after 3 months)
Worked closely within a team of programmers, artists, and designers to develop an internal VR application designed for pre-production, automotive-product visualization and testing within virtual spaces representative of the target market.
Fully implemented VR features and real-time interactions using Unreal Engine 5 blueprint in combination with various proprietary software and hardware.
Regularly documented and delivered an executable alongside weekly updates to receive critique from directors and internal testing for improving features.
Coordinated with global teams to regularly communicate progress and goals.
Established an art to Unreal 5 asset pipeline by working alongside artists.
(3 Month Contract)
Junior Character Artist for an upcoming game called Echoes of the Plum Grove. Worked with a team of others and assisted with dyeing 71 individual outfits, 10 colors each. Uploaded finished dyes made with their Unity Game Engine directly to Perforce. Communicated daily with the Creative Director to design character dye colors based on each unique outfit to best fit the visual sstyle and direction of the game's art.